float4x4 matViewProjection;

struct VS_INPUT 
{
   float4 Position : POSITION0;
   float2 TexCoords : TEXCOORD;
};

struct VS_OUTPUT 
{
   float4 Position : POSITION0;
   float2 TexCoords : TEXCOORD;
};

VS_OUTPUT vs_main(VS_INPUT Input)
{
   VS_OUTPUT Output;

   Output.Position = mul(matViewProjection, Input.Position);
   Output.TexCoords = Input.TexCoords;

   return Output;
}
